We now investigate what happens when the entropy method is applied to an example in the standard domain, one having no contact at all with Cyberspace. Since our method has been developed to deal with questions in Cyberspace, we expect this comparison to be revealing. Again, this example reiterates the importance of applying a hierarchy of entropy structures to analyse different viewpoints. Consider a child throwing a stone through a car windscreen at a tip. In its original form [5] the view is taken (a) that damaging an object, even at the tip, is morally deprecable. Now we wish also to consider an alternative view: (b) that the destruction of an object may be beneficial with respect to the environment.
Corresponding to those two ethical stances are two entropy structures, each determined by a level function. Suppose that we wish to model a particular child throwing a particular stone against the windscreen of a particular car, and altering nothing else. Suppose furthermore that the action of the stone smashing the windscreen leaves the state of the stone unchanged whilst vastly altering the state of the windscreen. Let us define the system state to consist (in both cases) simply of the state of the windscreen. The two level functions are defined as follows.
In view of (b), the ethical considerations prompted by (a) become overridable.
This treatment is of course absurdly naïve, and not just in itself. We have not allowed, for example, for the child's intent. Indeed were the breakage accidental we should wish to pass a different ethical judgement about it than were it deliberate. Similarly, we have overlooked all other attributes of the state of mind of the child. Note that the views (a) and (b) are opposite so of course one of them, (b), conflicts with the usual definition of entropy from thermodynamics.